AoeStats
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Arena

510497026Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 45m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
884
+7
🇦🇺 Goths · Australia
767
-11
706
-8
🇳🇱 Inca · Netherlands
545
-5
Player eAPM Actions Feudal Castle Imperial Opening
35 1,579 12:34 16:29 22:45 ⛏ Fast Castle
23 1,028 10:57 14:45 28:34 ⛏ Fast Castle
18 832 13:31 22:35 — ⛏ Fast Castle
17 778 12:06 17:41 27:53 ⛏ Fast Castle
15 689 12:16 23:32 37:20
15 685 12:44 21:40 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,770 15,390 12,925 950 56,035 66,706
17,455 12,775 5,805 1,500 37,535 46,560
15,455 10,150 8,965 2,150 36,720 46,537
12,525 11,370 6,490 2,240 32,625 37,425
16,860 10,670 3,390 1,050 31,970 36,450
12,425 12,050 7,150 200 31,825 40,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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