AoeStats
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Nomad

507737138Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 59m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
939
+15
🇬🇧 Mapuche · United Kingdom
908
+17
🇦🇺 Bohemians · Australia
900
+17
🇯🇵 Celts · Japan
838
+18
🇭🇰 Jurchens · Hong Kong SAR China
950
-18
🇨🇳 Magyars · China
950
-18
🇨🇳 Teutons · China
947
-18
🇩🇰 Huns · Denmark
828
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,286 14:21 21:47 41:19 ⛏ Fast Castle
33 1,986 14:45 19:11 36:41 ⛏ Fish Boom FC
27 1,633 15:02 20:27 30:14 ⛏ Fast Castle
22 1,299 18:00 27:55 40:46 ⛏ Fish Boom FC
19 1,127 15:57 20:15 43:52 ⛏ Fast Castle
16 951 20:33 25:33 44:30 ⚔ Fish Boom into Drush into Towers into Fire Galleys
14 846 17:32 22:29 37:05 ⛏ Fast Castle
11 658 16:52 26:57 — ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
28,010 35,750 13,075 6,000 82,835 95,847
12,585 31,415 22,365 4,250 70,615 83,890
20,130 18,070 20,320 3,750 62,270 65,434
28,625 6,225 20,995 100 55,945 61,348
29,350 15,730 7,445 3,000 55,525 73,350
20,840 17,850 10,195 3,300 52,185 55,575
8,000 17,295 11,040 3,550 39,885 53,324
13,950 9,324 2,405 1,875 27,554 30,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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