AoeStats
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Arena

507856671Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 18m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Shu · Mexico
1150
+13
🇧🇷 Goths · Brazil
1140
+14
🇲🇽 Bohemians · Mexico
1090
+15
🇺🇾 Goths · Uruguay
1088
-14
🇺🇾 Cumans · Uruguay
1086
-14
🇺🇾 Mongols · Uruguay
1085
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 784 10:55 15:25 — ⛏ Fast Castle
39 724 10:04 — —
36 680 9:16 — — ⚔ Archer Rush
24 452 11:55 17:01 — ⛏ Fast Castle
23 429 11:42 — —
19 364 11:13 14:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,710 2,340 710 0 7,760 8,691
4,500 2,520 550 0 7,570 8,033
2,900 3,230 1,025 0 7,155 8,119
3,600 2,820 350 100 6,870 7,455
3,090 1,750 710 650 6,200 6,667
2,850 2,250 950 100 6,150 7,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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