AoeStats
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Arabia

507614285Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 41m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1145
+15
🇦🇷 Ethiopians · Argentina
1138
+16
🇺🇾 Lithuanians · Uruguay
1093
+17
🇺🇾 Magyars · Uruguay
1128
-16
🇺🇾 Maya · Uruguay
1126
-16
🇺🇾 Georgians · Uruguay
1124
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,423 10:40 18:56 36:31
34 1,404 9:52 23:08 34:40 ⚔ Archer Rush
29 1,202 10:01 20:36 — ⚔ Scout Rush
25 1,046 8:55 22:17 38:08 ⚔ Scout Rush
23 957 10:15 22:01 37:03 ⚔ Scout Rush
22 912 11:47 18:29 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,400 8,495 5,405 200 26,500 28,201
9,760 8,926 6,090 955 25,731 27,326
10,510 6,473 5,440 2,275 24,698 27,465
11,460 7,649 3,935 850 23,894 27,375
11,770 5,691 4,620 850 22,931 28,416
6,470 7,735 6,750 1,070 22,025 23,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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