AoeStats
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Black Forest

510662888Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 76m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Byzantines · Peru
750
+13
🇵🇪 Bulgarians · Peru
742
+13
🇧🇷 Goths · Brazil
697
+15
🇧🇷 Magyars · Brazil
822
-19
🇺🇸 Japanese · United States
672
-13
🇨🇴 Persians · Colombia
561
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 2,174 12:48 18:09 33:17 ⛏ Fast Castle
24 1,881 11:31 20:49 38:20 ⛏ Fast Castle
23 1,753 14:01 23:47 34:57 ⛏ Fast Castle
23 1,795 13:06 24:03 37:18 ⛏ Fast Castle
13 971 12:00 16:22 33:22 ⛏ Fast Castle
7 535 12:05 23:51 38:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,875 50,100 36,565 4,315 139,855 142,271
39,110 33,615 39,900 1,700 114,325 126,449
46,055 33,545 17,045 1,600 98,245 111,516
35,490 13,473 28,185 2,925 80,073 115,995
26,510 25,723 22,570 3,170 77,973 79,514
11,640 8,268 4,060 2,035 26,003 37,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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