AoeStats
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MegaRandom

510557256Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 21m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1321
+11
🇺🇸 Mapuche · United States
1285
+12
🇺🇸 Berbers · United States
1246
+13
🇺🇸 Portuguese · United States
1240
-14
🇨🇦 Chinese · Canada
1193
-12
🇦🇷 Tatars · Argentina
1147
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 749 11:28 16:38 — ⛏ Fish Boom FC
31 664 11:12 15:56 — ⛏ Fish Boom FC
29 626 11:47 15:39 — ⛏ Fish Boom FC
24 517 11:39 20:44 — ◆ Galleys FC
22 485 11:09 18:52 — ⛏ Fish Boom into Fire Galleys FC
19 421 11:44 18:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,380 4,000 810 200 10,390 10,458
4,750 3,886 1,485 100 10,221 10,932
4,025 5,005 1,185 0 10,215 10,853
4,425 4,455 360 200 9,440 9,876
4,035 4,455 715 100 9,305 9,957
3,200 3,085 465 0 6,750 8,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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