AoeStats
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Oasis

509573386Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 16m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1445
+15
🇨🇳 Poles · China
1441
+15
🇨🇳 Maya · China
1388
+17
🇨🇳 Huns · China
1363
+19
🇹🇼 Wei · Taiwan
1447
-17
🇳🇴 Aztecs · Norway
1442
-17
🇹🇷 Ethiopians · Türkiye
1404
-16
🇨🇳 Italians · China
1396
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 1,011 8:47 — —
53 897 9:27 — — ⚔ Scout Rush
50 846 8:52 — — ⚔ Archer Rush
44 736 10:02 — — ⚔ Archer Rush
38 632 9:38 — — ⚔ Archer Rush
35 584 10:37 14:52 — ⚔ FC into Archers
30 507 10:02 — — ⚔ Scout Rush
24 405 10:36 14:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,200 2,658 1,175 0 7,033 7,009
3,600 1,685 1,000 0 6,285 6,472
2,905 2,140 1,000 20 6,065 6,569
3,350 1,902 610 100 5,962 6,164
2,200 2,265 955 0 5,420 5,973
2,835 1,729 290 30 4,884 5,465
2,585 1,820 50 405 4,860 5,373
2,670 1,855 150 120 4,795 6,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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