AoeStats
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Baltic

510389927Analyzed
4v4 RM · 23h ago on Sep 30, 2026· 37m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1271
+14
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1228
+16
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1213
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1225
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🇪🇸 Spanish · Spain
1218
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🇪🇸 Hindustanis · Spain
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Player eAPM Actions Feudal Castle Imperial Opening
46 1,712 11:03 20:08 31:00 ⛏ Fish Boom FC
39 1,457 10:24 19:27 31:47 ◆ Galleys FC
39 1,438 9:35 14:07 27:48 ⛏ Fast Castle
37 1,359 10:46 24:05 34:22 ⚔ Fish Boom into Scouts into Archers into Galleys
31 1,139 12:58 16:28 32:21 ⛏ Fish Boom FC
29 1,091 12:12 20:51 — ⛏ Fish Boom
17 626 11:53 22:24 30:47
16 596 9:52 16:59 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,135 10,148 8,720 4,100 41,103 42,736
15,870 15,041 4,820 500 36,231 39,691
12,445 10,719 6,630 2,150 31,944 32,967
12,235 12,930 3,140 2,275 30,580 33,682
9,765 11,209 4,380 1,595 26,949 30,014
12,600 8,185 2,835 850 24,470 29,988
8,950 4,215 3,120 850 17,135 21,616
7,455 4,838 2,480 650 15,423 18,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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