AoeStats
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Pilgrims

507565954Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 58m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1250
+12
🇦🇷 Britons · Argentina
1183
+14
🇲🇽 Mapuche · Mexico
1122
+17
🇨🇦 Japanese · Canada
1096
+17
🇬🇧 Persians · United Kingdom
1187
-17
🇲🇦 Jurchens · Morocco
1144
-15
🇸🇪 Japanese · Sweden
1143
-15
🇪🇸 Magyars · Spain
1100
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,019 12:05 17:11 25:53 ⛏ Fish Boom FC
31 1,818 10:32 17:22 32:09 ⛏ Fish Boom FC
26 1,535 11:02 22:10 47:07 ⚔ Fish Boom into Towers FC
25 1,472 10:35 24:18 51:06
22 1,296 10:08 21:14 42:32 ⚔ Archers into Skirms
18 1,036 12:26 23:40 — ⚔ Fish Boom into Scouts
9 523 11:43 16:04 — ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
38,225 19,605 25,125 3,855 86,810 87,803
23,215 13,956 16,545 200 53,916 60,392
17,520 16,604 5,660 1,210 40,994 44,425
14,650 13,045 4,425 845 32,965 36,498
11,485 8,960 6,045 500 26,990 31,679
7,420 9,834 2,430 1,150 20,834 22,944
2,550 2,825 250 100 5,725 5,841
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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