AoeStats
← nicolasgatica6

MegaRandom

507208730Analyzed
2v2 RM · 17d ago on Sep 17, 2026· 40m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Mongols · Costa Rica
1029
+11
🇨🇷 Goths · Costa Rica
919
+16
🇵🇪 Portuguese · Peru
958
-15
🇨🇱 Khmer · Chile
888
-35
Player eAPM Actions Feudal Castle Imperial Opening
17 701 13:59 21:40 — ⚔ Scout Rush
17 687 12:06 19:56 36:38 ⛏ Fast Castle
15 595 12:33 21:47 39:43
11 451 10:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,475 7,065 3,865 750 24,155 26,237
8,205 5,495 3,470 2,250 19,420 23,456
5,505 5,460 2,225 1,800 14,990 16,407
2,550 865 50 125 3,590 3,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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