AoeStats
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Arena

510674732Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 44m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1058
+12
🇨🇱 Hindustanis · Chile
1035
+12
🇲🇽 Franks · Mexico
936
+17
🇦🇷 Franks · Argentina
1010
-16
🇦🇷 Saracens · Argentina
945
-13
🇦🇷 Tatars · Argentina
910
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,373 9:15 19:51 37:49 ⛏ Fast Castle
28 1,222 11:35 15:44 38:02 ⛏ Fast Castle
23 1,008 10:18 18:45 33:35 ⛏ Fast Castle
19 840 9:44 18:34 33:18 ⚔ FC into Archers
16 701 12:40 20:11 35:05 ⛏ Fast Castle
15 676 11:08 18:13 41:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,125 15,075 11,490 1,600 48,290 60,544
18,505 11,045 9,370 3,175 42,095 46,697
18,550 12,200 7,310 3,550 41,610 44,984
17,655 11,635 8,680 1,610 39,580 41,065
15,775 12,800 4,505 2,150 35,230 37,582
10,705 8,835 4,150 1,780 25,470 30,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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