AoeStats
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Arabia

510465688Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 40m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1103
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1083
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1072
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1016
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1116
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🇲🇽 Persians · Mexico
1111
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1071
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🇲🇽 Magyars · Mexico
1060
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Player eAPM Actions Feudal Castle Imperial Opening
56 2,270 10:11 22:33 39:15 ⚔ Archer Rush
45 1,809 11:42 31:35 — ⚔ Skirms into Archers
36 1,460 11:54 17:56 — ⛏ Fast Castle
35 1,422 9:03 19:45 — ⚔ Scout Rush
33 1,333 10:27 22:10 36:56 ⚔ Scout Rush
32 1,291 10:10 27:55 — ⚔ Champi Rush
30 1,203 9:53 14:24 — ⛏ Fast Castle
22 913 12:28 19:10 36:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,290 9,323 6,045 920 31,578 39,536
14,645 10,850 3,360 850 29,705 31,848
10,665 7,958 4,200 1,600 24,423 32,320
9,315 8,377 4,560 950 23,202 27,276
10,790 6,602 3,995 1,545 22,932 26,971
9,440 6,764 2,970 950 20,124 24,062
8,790 7,667 2,530 360 19,347 23,063
6,000 4,430 1,150 200 11,780 12,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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