AoeStats
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Arena

509535391Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 33m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
618
+20
🇺🇸 Britons · United States
615
+20
🇨🇦 Chinese · Canada
749
-22
🇧🇴 Persians · Bolivia
650
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 973 11:07 15:06 27:32 ⛏ Fast Castle
21 693 9:34 19:15 32:28 ⛏ Fast Castle
18 588 17:26 21:38 — ⚔ FC into Skirms into Archers
10 335 17:51 23:41 30:59 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
8,310 7,575 2,880 1,700 20,465 23,693
8,855 7,225 3,250 100 19,430 22,263
6,900 6,745 3,525 1,950 19,120 21,155
6,820 4,115 2,505 1,300 14,740 16,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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