AoeStats
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505639724Analyzed
1v1 RM · 21d ago on Sep 10, 2026· 43m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
924
+15
🇸🇪 Bulgarians · Sweden
905
-39
Player eAPM Actions Feudal Castle Imperial Opening
33 1,460 13:27 28:52 35:19 ⚔ Skirmisher Rush
18 793 11:03 28:38 — ⚔ Drush into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,440 6,800 4,455 125 23,820 25,357
8,305 5,765 3,645 1,450 19,165 21,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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