AoeStats
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MegaRandom

509823105Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 34m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
668
+11
🇦🇷 Burgundians · Argentina
648
+12
🇦🇺 Vietnamese · Australia
594
-13
🇺🇸 Hindustanis · United States
522
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 1,519 20:15 — — ⚔ Tower Rush
36 1,241 20:36 24:54 — ⛏ Fish Boom FC
14 483 14:50 18:30 — ⛏ Fast Castle
11 361 18:03 — — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,805 15,310 175 725 23,015 24,659
5,330 13,131 1,040 975 20,476 20,677
7,100 3,100 2,685 760 13,645 14,463
5,220 3,940 1,895 270 11,325 12,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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