AoeStats
← julian.bollich

Arena

504771610Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 23m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
797
+16
🇹🇷 Franks · Türkiye
755
+17
🇹🇷 Turks · Türkiye
804
-17
🇺🇸 Khitans · United States
783
-30
Player eAPM Actions Feudal Castle Imperial Opening
24 568 11:10 21:21 — ⛏ Fast Castle
20 484 12:03 19:14 — ⛏ Fast Castle
15 366 10:56 22:21 — ⛏ Fast Castle
11 269 11:40 22:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,780 3,790 1,405 650 10,625 10,845
4,200 2,875 300 655 8,030 9,817
3,675 3,475 200 650 8,000 11,035
3,525 2,460 200 650 6,835 7,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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