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Lombardia

510147875Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 23m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
950
+16
🇦🇹 Hindustanis · Austria
922
+17
🇩🇰 Magyars · Denmark
900
+18
🇦🇷 Hindustanis · Argentina
962
-19
🇦🇷 Magyars · Argentina
944
-17
🇦🇷 Slavs · Argentina
906
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 791 9:40 20:18 — ⚔ Archer Rush
27 626 9:50 21:36 — ⚔ Scout Rush
23 523 11:16 — — ⚔ Scout Rush
23 526 10:03 19:08 — ⚔ FC into Skirms
16 363 11:51 18:48 — ⛏ Fast Castle
14 325 9:46 21:32 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,330 4,115 370 200 9,015 9,853
3,865 3,437 1,165 100 8,567 8,873
4,585 3,220 440 0 8,245 9,154
3,315 3,057 300 0 6,672 8,545
3,945 2,417 250 0 6,612 9,357
4,330 1,430 50 195 6,005 6,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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