AoeStats
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Arena

509244552Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 47m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
963
+16
🇲🇽 Mongols · Mexico
950
+16
🇦🇷 Goths · Argentina
996
-18
🇦🇷 Bengalis · Argentina
915
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,896 11:23 15:43 30:13 ⛏ Fast Castle
24 1,129 11:13 16:53 32:17 ⛏ Fast Castle
21 1,017 10:29 15:47 33:54 ⛏ Fast Castle
11 543 10:50 19:05 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,280 13,150 13,925 2,160 61,515 64,822
19,725 15,118 10,645 2,860 48,348 50,013
18,600 12,125 10,995 2,450 44,170 56,597
21,195 12,620 6,310 1,500 41,625 57,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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