AoeStats
← Gewinner2punkt0

Arabia

510390580Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 60m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
955
+17
🇩🇪 Ethiopians · Germany
950
+17
🇲🇽 Georgians · Mexico
977
-17
🇨🇱 Persians · Chile
975
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,728 10:57 20:58 41:07 ⛏ Fast Castle
20 1,228 11:03 22:43 34:44 ⚔ FC into Archers
18 1,115 11:08 20:49 46:18 ⚔ Skirmisher Rush
15 910 12:20 22:43 42:42 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,980 21,355 17,040 3,620 59,995 64,215
23,195 16,022 15,270 4,100 58,587 71,792
23,015 17,260 8,220 3,640 52,135 55,879
11,165 15,814 13,130 1,500 41,609 50,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.