AoeStats
← Cyrusthegreat

Nomad

508588180Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 55m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
642
+8
🇦🇷 Chinese · Argentina
469
+13
🇧🇷 Portuguese · Brazil
452
-11
🇧🇷 Persians · Brazil
422
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 1,271 16:21 29:37 — ⛏ Fish Boom FC
21 1,150 17:04 26:39 45:05 ⚔ Fish Boom FC into Archers
16 910 16:38 24:00 34:57 ⛏ Fast Castle
15 807 16:36 28:32 45:43

Resources

Player Food Wood Gold Stone Spent Collected
16,555 11,024 6,290 1,830 35,699 39,385
10,370 13,511 7,930 1,520 33,331 38,879
9,545 10,407 7,110 300 27,362 34,106
8,505 8,918 4,715 1,725 23,863 26,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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