AoeStats
← Cyrusthegreat

Oasis

508133142Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 69m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
534
+20
🇦🇷 Hindustanis · Argentina
470
+38
🇺🇸 Huns · United States
644
-22
🇺🇸 Khmer · United States
580
-20
Player eAPM Actions Feudal Castle Imperial Opening
19 1,339 10:41 22:39 32:16 ⚔ FC into Archers
17 1,203 10:59 25:41 39:23 ⛏ Fast Castle
14 977 12:01 23:18 35:36
10 676 13:38 19:45 38:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,565 15,235 14,725 2,895 58,420 79,012
25,500 8,160 17,390 3,350 54,400 63,209
16,625 21,982 13,405 2,355 54,367 58,381
20,580 16,939 7,460 1,660 46,639 48,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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