AoeStats
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Black Forest

510651215Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 64m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1210
+16
🇺🇸 Mongols · United States
1125
+19
🇺🇸 Celts · United States
1239
-19
🇺🇸 Cumans · United States
1171
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,516 12:17 16:14 35:07 ⛏ Fast Castle
35 2,286 10:40 15:16 32:27 ⛏ Fish Boom FC
31 2,034 12:39 19:37 33:23 ⛏ Fish Boom FC
24 1,530 13:58 22:25 36:34 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,790 48,859 26,150 2,715 103,514 118,099
40,100 36,006 22,515 4,780 103,401 128,392
41,325 28,561 22,095 3,990 95,971 105,260
39,670 22,640 16,720 2,250 81,280 97,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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