AoeStats
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Nomad

510645951Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 53m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1298
+13
🇨🇴 Persians · Colombia
1182
+18
🇺🇸 Celts · United States
1256
-17
🇺🇸 Huns · United States
1185
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,644 11:53 15:55 30:01 ⛏ Fish Boom FC
39 2,130 13:21 20:13 33:36 ⛏ Fish Boom into Fire Galleys FC
25 1,357 14:29 19:47 34:55 ⛏ Fish Boom FC
16 889 14:34 21:40 40:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,870 19,270 21,985 3,455 81,580 91,464
15,280 22,565 9,610 2,515 49,970 51,549
20,270 11,240 11,670 4,555 47,735 49,621
16,365 14,913 8,925 2,375 42,578 46,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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