AoeStats
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Fortress

510640784Analyzed
1v1 RM · 10h ago on Oct 1, 2026· 53m 6s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
1148
+16
🇺🇸 Japanese · United States
1151
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,492 7:39 12:17 25:34 ⛏ Fast Castle
22 1,183 7:42 12:13 26:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,825 21,630 22,250 3,750 108,455 110,991
31,990 17,435 20,825 1,925 72,175 73,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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