AoeStats
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Nomad

510437266Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 53m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Wu · India
1302
+16
🇧🇷 Burmese · Brazil
1242
+19
🇺🇸 Celts · United States
1220
+20
🇧🇷 Ethiopians · Brazil
1321
-19
🇧🇷 Koreans · Brazil
1312
-19
🇺🇸 Persians · United States
1283
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 3,865 15:02 19:24 37:24 ⚔ Fish Boom FC into Archers
45 2,398 17:12 28:42 41:00 ⛏ Fish Boom into Fire Galleys FC
30 1,617 13:07 17:23 39:47 ⛏ Fish Boom FC
27 1,426 14:10 19:29 34:14 ⛏ Fish Boom FC
25 1,321 15:38 29:58 47:59 ⚔ Fish Boom into Archers into Galleys
25 1,316 12:45 16:45 36:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,925 21,425 12,065 4,485 55,900 58,955
25,450 13,750 15,120 1,375 55,695 57,089
14,515 22,658 7,905 2,505 47,583 49,539
10,600 18,875 13,470 3,080 46,025 48,320
13,145 17,694 8,365 2,675 41,879 47,139
11,325 14,934 10,960 1,600 38,819 46,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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