AoeStats
← 3077610

Nomad

506518249Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 19m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Bohemians · Morocco
1430
+15
🇦🇷 Spanish · Argentina
1377
+17
🇧🇷 Mongols · Brazil
1342
+19
🇷🇺 Burmese · Russia
1335
+19
🇪🇸 Persians · Spain
1640
-27
🇪🇸 Berbers · Spain
1389
-17
🇦🇷 Magyars · Argentina
1321
-14
🇪🇸 Mongols · Spain
1261
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 771 13:13 17:22 — ⛏ Fish Boom FC
38 747 12:43 18:32 — ⛏ Fish Boom FC
37 720 15:36 19:37 — ⛏ Fish Boom FC
32 639 13:02 — — ⛏ Fish Boom FC
32 622 14:38 — — ⛏ Fish Boom FC
31 612 15:51 — — ⛏ Fish Boom FC
24 469 13:44 17:51 — ⛏ Fish Boom FC
21 420 12:54 18:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,700 4,225 455 100 8,480 9,747
3,725 3,729 250 300 8,004 7,663
3,200 2,852 585 100 6,737 7,754
2,950 2,580 285 750 6,565 7,434
3,000 3,116 250 100 6,466 6,685
3,300 2,119 295 750 6,464 6,662
3,525 2,335 250 100 6,210 6,784
3,100 1,973 295 100 5,468 6,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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