AoeStats
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Nomad

510133679Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 43m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
1149
+16
🇦🇷 Koreans · Argentina
1147
+16
🇲🇽 Spanish · Mexico
1138
+16
🇷🇺 Japanese · Russia
1188
-18
🇵🇰 Koreans · Pakistan
1128
-15
🇨🇳 Magyars · China
1126
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,063 12:50 17:45 41:15 ⛏ Fish Boom FC
43 1,880 14:25 22:56 — ⚔ Fish Boom into Scouts
38 1,641 14:35 18:03 36:02 ⛏ Fish Boom FC
30 1,295 14:40 26:23 40:17 ⚔ Fish Boom into Fire Galleys FC into Skirms
21 931 16:05 30:31 — ⚔ Fish Boom into M@A FC
20 860 14:11 18:47 37:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,575 20,228 5,815 3,025 38,643 41,414
14,445 14,680 7,535 1,155 37,815 41,414
14,125 9,501 6,915 2,350 32,891 35,111
9,250 10,189 2,985 1,975 24,399 27,965
7,090 9,135 5,045 1,500 22,770 25,573
4,300 4,165 960 325 9,750 10,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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