AoeStats
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Black Forest

510376137Analyzed
3v3 RM · 18h ago on Sep 30, 2026· 27m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
758
+14
🇩🇪 Khmer · Germany
653
+18
🇩🇪 Franks · Germany
588
+22
🇭🇺 Turks · Hungary
732
-39
🇭🇺 Persians · Hungary
699
-18
🇭🇺 Celts · Hungary
676
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 416 10:36 25:50 — ⚔ Archer Rush
13 358 14:02 21:55 — ⛏ Fast Castle
9 256 12:53 25:38 — ⛏ Fast Castle
8 216 17:57 22:22 — ⚔ FC into Scouts
7 198 10:20 22:39 — ⛏ Fast Castle
6 152 15:58 23:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,580 3,790 1,050 850 11,270 13,144
4,570 2,594 1,350 500 9,014 10,465
4,300 3,271 700 595 8,866 10,412
4,505 3,064 340 175 8,084 10,613
3,400 3,065 800 100 7,365 8,677
3,175 2,365 250 270 6,060 7,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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