AoeStats
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Black Forest

510365211Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 71m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bengalis · Türkiye
782
+13
🇦🇷 Chinese · Argentina
778
+14
🇩🇰 Malians · Denmark
724
+16
🇭🇺 Huns · Hungary
766
-34
🇭🇺 Khmer · Hungary
713
-14
🇭🇺 Celts · Hungary
689
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,206 12:00 19:42 32:48 ⛏ Fast Castle
28 1,990 15:30 20:46 34:42 ⛏ Fast Castle
18 1,268 13:27 24:37 40:28 ⛏ Fast Castle
17 1,234 16:30 19:22 31:52 ⛏ Fast Castle
15 1,077 16:59 25:04 31:06 ◆ FC into Fast Imp
12 830 12:48 24:41 34:40 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,565 36,599 39,795 4,100 123,059 127,117
40,510 38,890 31,595 4,445 115,440 147,328
44,745 28,145 17,940 1,655 92,485 99,959
30,015 27,681 30,210 3,290 91,196 106,807
22,735 28,491 24,940 4,425 80,591 96,271
23,030 22,903 22,010 4,245 72,188 75,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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