AoeStats
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Baltic

510357511Analyzed
3v3 RM · 21h ago on Sep 30, 2026· 47m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
819
+13
🇨🇿 Sicilians · Czechia
782
+14
🇩🇰 Romans · Denmark
759
+15
🇭🇺 Huns · Hungary
803
-37
🇭🇺 Persians · Hungary
726
-13
🇭🇺 Celts · Hungary
701
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,173 12:21 19:53 33:32 ⛏ Fish Boom FC
20 936 11:13 25:19 39:23
14 665 11:14 27:00 39:15 ⚔ Fish Boom into Skirms
14 641 16:34 22:27 36:46 ⛏ Fast Castle
13 631 14:43 19:19 35:05 ⛏ Fast Castle
7 338 15:55 21:37 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,625 14,970 13,230 3,500 53,325 62,591
20,735 14,938 15,375 2,145 53,193 54,970
16,970 22,374 11,270 2,480 53,094 72,106
15,840 9,480 4,650 1,400 31,370 33,812
14,255 7,265 4,865 1,450 27,835 35,847
8,250 6,267 2,325 2,275 19,117 23,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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