AoeStats
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Arena

509713696Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 67m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
886
+11
🇨🇱 Italians · Chile
813
+14
🇧🇷 Inca · Brazil
741
+17
🇭🇺 Japanese · Hungary
842
-39
🇭🇺 Khmer · Hungary
739
-13
🇭🇺 Celts · Hungary
709
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,869 9:41 16:33 30:06 ⛏ Fast Castle
20 1,378 10:08 22:44 33:58 ⚔ Champi Rush
17 1,150 12:26 20:38 29:42 ⛏ Fast Castle
16 1,075 13:34 18:28 33:49 ⛏ Fast Castle
12 830 14:40 21:10 30:49 ⛏ Fast Castle
11 715 14:45 22:08 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,525 30,085 33,655 3,805 105,070 108,030
48,000 32,900 19,490 3,550 103,940 120,359
31,455 35,485 19,910 3,850 90,700 126,635
21,960 25,140 19,400 2,960 69,460 104,191
21,620 15,410 15,525 2,980 55,535 66,652
23,555 11,380 10,205 1,875 47,015 63,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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