AoeStats
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Black Forest

509703464Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 46m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
837
+14
🇺🇸 Teutons · United States
818
+15
🇵🇱 Khmer · Poland
804
+15
🇭🇺 Teutons · Hungary
889
-47
🇭🇺 Persians · Hungary
752
-13
🇭🇺 Celts · Hungary
721
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 996 10:27 19:47 31:27 ⛏ Fast Castle
18 831 17:48 28:18 45:47 ⚔ M@A Rush
13 631 11:31 20:02 33:02 ⛏ Fast Castle
12 575 12:58 25:12 —
11 522 20:46 29:19 37:34 ⚔ Drush FC
8 398 16:20 24:10 31:38 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,205 14,334 10,045 2,320 40,904 49,857
15,075 12,020 7,125 3,550 37,770 48,228
13,170 11,242 5,290 1,440 31,142 39,710
12,930 7,393 4,480 2,975 27,778 31,800
13,435 6,295 5,785 1,300 26,815 32,559
10,920 7,641 5,275 2,405 26,241 28,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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