AoeStats
← Overcome8853

Black Forest

509173466Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 83m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Huns · Hungary
1000
+26
🇭🇺 Persians · Hungary
756
+16
🇭🇺 Celts · Hungary
699
+18
🇹🇷 Burgundians · Türkiye
802
-15
🇹🇷 Lithuanians · Türkiye
781
-14
🇹🇷 Vietnamese · Türkiye
731
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 1,353 17:00 25:09 33:01 ⛏ FC into Fish Boom
15 1,236 15:03 30:27 41:17 ⛏ Fast Castle
15 1,262 17:12 20:39 34:51 ⛏ Fast Castle
14 1,165 17:02 26:11 36:48 ⛏ Fish Boom FC
12 1,007 10:56 21:20 34:42 ⛏ Fish Boom FC
12 1,029 14:33 26:07 37:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
72,655 31,527 58,450 3,725 166,357 171,356
53,375 40,277 36,545 3,345 133,542 144,355
47,800 37,326 34,370 4,910 124,406 142,754
31,940 22,142 22,425 4,305 80,812 102,816
33,805 14,370 27,360 3,350 78,885 97,879
34,595 19,950 16,055 5,225 75,825 89,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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