AoeStats
← KRäzi

Nomad

505080188Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 41m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
1156
+16
🇺🇸 Poles · United States
1151
+16
🇷🇸 Cumans · Serbia
1145
+16
🇫🇷 Italians · France
1143
+16
🇹🇷 Saracens · Türkiye
1187
-17
🇳🇴 Italians · Norway
1176
-17
🇵🇱 Persians · Poland
1149
-16
🇺🇸 Malians · United States
1091
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,168 13:52 18:34 35:14 ⛏ Fish Boom FC
28 1,163 16:18 23:08 — ⚔ Fish Boom into Galleys into Scouts
27 1,117 14:46 22:05 36:37 ⛏ Fish Boom into Fire Galleys FC
27 1,135 12:17 23:41 35:04 ⛏ Fast Castle
27 1,127 13:32 20:22 — ⛏ Fish Boom FC
22 925 13:35 18:59 38:35 ⛏ Fish Boom FC
18 750 14:06 20:01 32:28 ⛏ Fish Boom FC
18 740 12:53 21:20 38:55 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,920 10,957 11,155 4,205 50,237 52,323
21,430 14,355 11,490 2,450 49,725 52,509
19,080 13,040 9,360 1,750 43,230 48,418
16,220 13,366 8,105 1,100 38,791 40,347
11,480 11,985 3,020 3,200 29,685 42,082
13,770 8,001 4,270 3,025 29,066 33,094
9,290 11,133 1,580 525 22,528 25,474
7,205 8,648 3,310 1,600 20,763 23,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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