AoeStats
← KRäzi

Highland

505072030Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 39m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1164
+14
🇺🇸 Italians · United States
1130
+15
🇪🇸 Turks · Spain
1121
-15
🇺🇸 Berbers · United States
1105
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,299 10:12 20:07 37:00 ⚔ Fish Boom into Drush into Archers
42 1,668 9:36 21:04 38:05 ⚔ Scout Rush
38 1,495 10:50 20:06 — ⛏ Fast Castle
27 1,062 11:08 16:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,745 7,704 6,485 1,125 31,059 33,210
11,610 11,733 6,450 925 30,718 31,250
11,755 8,713 2,795 235 23,498 26,540
7,640 4,370 2,980 1,525 16,515 17,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.