AoeStats
← KRäzi

MegaRandom

505064513Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 44m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1168
+14
🇩🇪 Cumans · Germany
1111
+16
🇷🇺 Muisca · Russia
1059
+18
🇧🇷 Mongols · Brazil
1143
-17
🇺🇸 Berbers · United States
1121
-16
🇫🇷 Hindustanis · France
1083
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,935 11:37 20:40 35:08 ⛏ Fish Boom into Galleys FC
37 1,631 12:34 21:18 36:18 ⛏ Fish Boom FC
29 1,285 13:58 17:47 39:31 ⛏ Fish Boom FC into Fire Galleys
22 983 11:09 19:18 33:32 ⚔ Fish Boom into Archers into Skirms
16 720 14:15 23:43 33:31 ⛏ Fish Boom into Fire Galleys FC
14 620 11:34 20:20 41:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,900 16,715 13,810 2,250 50,675 53,906
16,750 18,253 11,175 2,150 48,328 54,219
21,380 9,964 8,685 2,800 42,829 47,251
16,075 14,915 6,670 3,550 41,210 44,821
18,110 10,400 6,380 1,030 35,920 44,774
11,550 9,229 5,080 1,480 27,339 30,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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