AoeStats
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Arena

504615240Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 46m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1123
+16
🇺🇸 Persians · United States
1104
+17
🇨🇦 Burgundians · Canada
1157
-17
🇧🇷 Cumans · Brazil
1103
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,626 11:11 15:35 34:38 ⛏ Fast Castle
34 1,578 11:44 15:55 32:23 ⛏ Fast Castle
33 1,519 10:07 14:19 32:53 ⛏ Fast Castle
24 1,105 11:10 15:49 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,975 14,090 14,100 4,100 54,265 64,860
27,735 15,065 8,525 1,500 52,825 62,038
22,905 15,685 8,620 3,030 50,240 53,073
21,490 16,135 10,210 950 48,785 56,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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