AoeStats
← KRäzi

Arabia

503940740Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 63m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Franks · Ecuador
1136
+16
🇪🇨 Goths · Ecuador
1032
+21
🇺🇸 Vietnamese · United States
1142
-19
🇺🇸 Berbers · United States
1122
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,466 9:41 18:21 36:20
38 2,442 9:36 21:39 53:15 ⚔ Archer Rush
30 1,931 9:28 20:09 39:10 ⚔ Scout Rush
30 1,912 11:18 21:42 41:12 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,330 18,641 17,335 4,950 80,256 93,021
32,220 17,096 16,870 3,495 69,681 70,975
33,050 16,620 10,105 1,175 60,950 68,935
16,825 15,774 6,120 1,370 40,089 41,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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