AoeStats
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Arena

510654710Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 34m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
754
+17
🇨🇱 Malay · Chile
747
+18
🇧🇷 Armenians · Brazil
803
-18
🇩🇴 Celts · Dominican Republic
766
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 709 10:21 16:46 30:13 ⛏ Fast Castle
18 618 11:55 20:16 — ⚔ FC into Archers
14 489 14:01 17:16 — ⛏ Fast Castle
12 413 11:52 20:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,925 5,865 3,735 1,080 21,605 24,555
7,280 6,435 2,245 2,050 18,010 19,586
7,345 6,965 1,360 1,805 17,475 19,208
10,025 2,790 1,275 1,950 16,040 18,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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