AoeStats
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Arena

510486457Analyzed
3v3 RM · 11h ago on Oct 1, 2026· 37m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khitans · France
1688
+13
🇫🇷 Bulgarians · France
1489
+21
🇫🇷 Aztecs · France
1418
+23
🇨🇳 Maya · China
1632
-20
🇩🇪 Turks · Germany
1631
-20
🇨🇦 Koreans · Canada
1543
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,558 11:08 15:18 31:50 ⛏ Fast Castle
42 1,549 10:55 14:56 27:12 ⛏ Fast Castle
39 1,428 8:26 21:33 32:15 ⚔ Towers FC
27 1,015 10:27 14:03 32:57 ⛏ Fast Castle
27 984 11:27 15:06 31:38 ⛏ Fast Castle
26 976 11:04 17:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,025 8,115 8,420 1,210 32,770 35,076
13,245 13,573 3,235 125 30,178 30,582
7,330 14,625 5,735 1,300 28,990 31,276
11,390 7,733 3,315 1,600 24,038 28,172
9,660 6,980 4,940 950 22,530 24,274
8,930 8,960 1,870 1,535 21,295 22,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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