AoeStats
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Arena

510484673Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 25m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1712
+8
🇨🇳 Mongols · China
1698
+9
🇨🇳 Huns · China
1650
+10
🇨🇳 Cumans · China
1254
+26
🇨🇦 Persians · Canada
1578
-15
🇹🇼 Byzantines · Taiwan
1525
-14
🇨🇳 Magyars · China
1519
-13
🇹🇼 Celts · Taiwan
1452
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 1,334 9:23 20:59 — ⛏ Fast Castle
51 1,303 10:03 13:54 — ⛏ Fast Castle
48 1,229 9:40 13:50 — ⛏ Fast Castle
30 778 10:34 14:38 — ⛏ Fast Castle
29 746 10:02 14:03 — ⛏ Fast Castle
28 706 10:20 13:58 — ⛏ Fast Castle
25 652 9:35 13:22 — ⛏ Fast Castle
20 520 10:30 14:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,960 5,905 2,305 100 17,270 17,890
8,575 6,250 1,150 850 16,825 20,791
8,500 6,250 1,100 300 16,150 17,721
8,025 7,230 250 400 15,905 18,015
7,775 6,630 435 875 15,715 16,884
5,980 5,205 1,730 850 13,765 15,308
4,855 3,936 1,570 1,300 11,661 12,460
4,525 5,145 925 885 11,480 12,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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