AoeStats
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African Clearing

510483239Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 38m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1617
+11
🇨🇳 Malians · China
1590
+12
🇹🇼 Teutons · Taiwan
1373
+21
🇻🇳 Malay · Vietnam
1358
+22
🇨🇦 Inca · Canada
1578
-20
🇨🇿 Tatars · Czechia
1516
-17
🇺🇸 Dravidians · United States
1487
-16
🇸🇪 Britons · Sweden
1405
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,021 15:52 21:02 — ⚔ M@A into Skirms FC into Archers
45 1,731 14:15 21:43 — ⚔ M@A Rush
40 1,560 13:20 24:32 — ⚔ Archer Rush
27 1,040 12:31 16:46 36:30 ⛏ Fish Boom FC
21 806 12:05 15:52 — ⛏ Fast Castle
12 456 15:08 — —
9 330 14:23 — —
6 250 14:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,565 11,608 3,740 2,025 32,938 37,070
10,320 7,418 2,330 1,255 21,323 23,754
10,610 4,410 2,990 2,150 20,160 23,528
7,460 7,927 1,335 2,050 18,772 19,419
5,025 4,368 1,565 525 11,483 10,731
1,700 1,356 50 100 3,206 3,738
2,050 750 50 100 2,950 3,973
1,700 975 50 100 2,825 3,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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