AoeStats
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Pilgrims

510159008Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 34m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Khmer · Estonia
1140
+14
🇪🇪 Berbers · Estonia
1018
+19
🇪🇪 Koreans · Estonia
1014
+20
🇺🇸 Dravidians · United States
1109
-18
🇨🇿 Celts · Czechia
1092
-18
🇵🇱 Malay · Poland
1079
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,352 12:52 18:45 — ⚔ Fish Boom into Towers FC
36 1,250 14:16 19:36 — ⚔ Fish Boom into Fire Galleys FC into Archers
35 1,221 11:48 26:10 — ⚔ Fish Boom into Scouts into Fire Galleys
26 906 10:12 21:10 — ⚔ Fish Boom into Scouts
20 698 11:46 17:09 — ⛏ Fish Boom FC
20 692 10:07 18:54 — ⚔ Fish Boom into Scouts into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
10,355 6,995 6,335 1,080 24,765 26,847
8,875 12,469 1,980 1,250 24,574 27,815
7,650 9,155 3,540 200 20,545 25,065
9,015 5,388 2,570 1,500 18,473 20,876
6,215 6,876 2,935 1,285 17,311 17,598
6,420 5,785 500 3,000 15,705 15,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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