AoeStats
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Arabia

510148556Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 55m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1046
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942
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1163
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1032
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,106 9:17 21:02 — ⚔ Archers into Scouts
32 1,777 11:45 18:21 43:35 ⛏ Fast Castle
31 1,738 10:21 21:09 38:46 ⚔ Skirmisher Rush
29 1,601 9:56 23:07 35:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,915 18,175 12,895 850 52,835 72,340
20,175 15,496 12,350 2,605 50,626 66,739
19,820 13,103 14,250 1,500 48,673 63,447
9,070 12,425 6,360 900 28,755 30,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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