AoeStats
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Coastal Forest

503439221Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 62m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Inca · Estonia
1076
+14
🇪🇪 Burgundians · Estonia
1015
+17
🇦🇷 Berbers · Argentina
1064
-17
🇦🇷 Celts · Argentina
1009
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,794 8:55 19:41 — ⚔ Scout Rush
44 2,765 10:02 29:14 49:30 ⛏ Fast Castle
40 2,494 12:10 19:56 44:36
31 1,918 9:50 25:15 37:18

Resources

Player Food Wood Gold Stone Spent Collected
29,615 15,500 15,885 755 61,755 69,099
28,020 13,416 16,610 2,355 60,401 60,280
28,975 10,780 14,025 5,300 59,080 64,171
22,705 12,573 7,790 1,700 44,768 59,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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