AoeStats
← Fleischwolf

Black Forest

509699814Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 40m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1426
+10
🇩🇪 Italians · Germany
1424
+10
🇩🇪 Spanish · Germany
1342
+13
🇩🇪 Cumans · Germany
1234
+17
🇲🇹 Vikings · Malta
1297
-13
🇹🇷 Jurchens · Türkiye
1292
-13
🇮🇳 Georgians · India
1270
-12
🇨🇳 Celts · China
1269
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,415 11:08 15:24 30:09 ⛏ Fish Boom FC
31 1,263 13:26 17:07 28:56 ⛏ Fish Boom FC
30 1,212 11:14 15:08 28:49 ⛏ Fish Boom FC
24 985 10:55 14:51 28:41 ⛏ Fast Castle
24 985 10:36 27:29 31:54 ⛏ Fish Boom FC into Fast Imp
23 939 13:36 18:46 34:29 ⛏ Fast Castle
21 841 11:50 16:18 29:28 ⛏ Fish Boom FC
19 764 10:47 17:36 29:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,150 23,432 9,960 1,620 54,162 61,233
22,835 17,770 13,220 200 54,025 61,928
20,105 18,454 10,415 1,690 50,664 56,047
17,935 19,161 6,970 2,650 46,716 56,379
15,270 16,252 10,095 795 42,412 50,019
16,010 16,679 8,575 1,095 42,359 47,456
12,415 14,072 6,120 1,030 33,637 39,845
11,480 15,306 4,925 1,000 32,711 34,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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