AoeStats
← Fleischwolf

MegaRandom

509692173Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 40m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1414
+12
🇩🇪 Celts · Germany
1411
+13
🇩🇪 Lithuanians · Germany
1326
+16
🇩🇪 Mongols · Germany
1213
+21
🇺🇸 Inca · United States
1397
-18
🇪🇸 Maya · Spain
1348
-16
🇫🇷 Wu · France
1317
-15
🇫🇷 Persians · France
1257
-13
Player eAPM Actions Feudal Castle Imperial Opening
81 3,244 8:47 25:12 — ⚔ Archer Rush
58 2,317 10:07 24:10 — ⚔ Archer Rush
48 1,925 9:31 22:24 — ⚔ M@A into Skirms
46 1,844 10:06 22:24 — ⚔ Scout Rush
38 1,530 10:05 22:38 — ⚔ Archer Rush
37 1,483 10:58 27:50 — ⚔ Scout Rush
31 1,233 9:31 28:14 — ⚔ Archers into Skirms
31 1,245 9:53 23:56 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,385 8,635 6,470 905 31,395 32,411
8,210 10,434 7,615 1,500 27,759 30,716
14,080 7,615 2,620 850 25,165 26,186
9,430 8,302 4,205 1,600 23,537 26,339
8,240 10,425 2,645 850 22,160 23,363
9,150 8,248 3,960 575 21,933 25,016
6,865 8,210 5,950 100 21,125 21,991
9,775 6,462 1,160 200 17,597 19,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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