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Lombardia

509002800Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 101m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
759
+17
🇨🇱 Romans · Chile
715
+19
🇺🇸 Britons · United States
780
-18
🇺🇸 Burgundians · United States
780
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 3,215 12:06 21:19 41:48 ⛏ Fast Castle
21 2,106 14:45 19:11 40:50 ⛏ Fast Castle
17 1,741 11:49 24:58 34:16
12 1,226 13:07 22:03 45:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,510 46,080 45,435 5,660 170,685 187,863
35,150 36,330 46,500 4,315 122,295 143,432
39,700 42,670 23,705 4,800 110,875 120,459
40,980 26,510 25,585 4,930 98,005 119,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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