AoeStats
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Fortress

509368115Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 40m 30s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1188
+18
🇦🇹 Magyars · Austria
1162
+19
🇻🇳 Slavs · Vietnam
1262
-19
🇦🇷 Japanese · Argentina
1206
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 1,600 7:10 11:18 25:27 ⛏ Fast Castle
31 1,244 7:33 11:26 27:50 ⛏ Fast Castle
25 1,002 7:33 11:59 32:01 ⛏ Fast Castle
14 570 6:41 11:25 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,250 17,175 11,700 2,900 53,025 62,099
16,875 20,670 10,330 2,970 50,845 57,290
23,265 15,715 10,025 1,295 50,300 54,305
14,720 10,385 5,005 210 30,320 32,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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