AoeStats
← MikeOrrhizal

Arabia

503467723Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 44m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
1152
+16
🇬🇧 Malians · United Kingdom
1139
+16
🇬🇧 Bengalis · United Kingdom
1137
+16
🇦🇺 Teutons · Australia
1155
-17
🇨🇴 Sicilians · Colombia
1149
-16
🇹🇷 Poles · Türkiye
1122
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,131 10:06 22:20 — ⚔ Scout Rush
28 1,235 11:56 19:01 —
26 1,143 9:41 22:46 43:39 ⚔ Scout Rush
25 1,098 9:27 23:44 —
20 893 12:14 17:36 — ⛏ Fast Castle
17 753 9:58 20:52 36:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,565 10,523 4,655 1,625 30,368 34,287
15,160 7,430 7,020 200 29,810 34,509
14,800 6,837 6,195 1,600 29,432 33,362
12,630 6,824 7,445 300 27,199 31,611
9,095 8,621 1,280 3,550 22,546 25,099
9,355 6,242 1,390 1,900 18,887 21,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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